|
November 1992
|
12 |
Review
|
Why Do Birds
|
Science Fiction Age, November 1992 |
|
January 1993
|
66 |
Essay
|
The year is 2995, and Mayfair Games invites you to join the Legion.
|
Science Fiction Age, January 1993 |
|
March 1993
|
14 |
Review
|
The Gripping Hand
|
Science Fiction Age, March 1993 |
|
May 1993
|
13 |
Review
|
Forward the Foundation
|
Science Fiction Age, May 1993 |
|
July 1993
|
13 |
Review
|
Glory Season
|
Science Fiction Age, July 1993 |
|
September 1993
|
90 |
Essay
|
The worlds of Williams and Effinger come alive in "Cyberpunk 2020".
|
Science Fiction Age, September 1993 |
|
October 1993
|
25 |
Short Fiction
|
Uncertainty and the Dread Word Love
|
Amazing Stories, October 1993 |
|
December 1993
|
127 |
Short Fiction
|
Faith and Friendship in the Pre-Atomic Age
|
The Magazine of Fantasy & Science Fiction, December 1993 |
|
January 1994
|
12 |
Review
|
Under the Eye of God
|
Science Fiction Age, January 1994 |
|
May 1994
|
84 |
Essay
|
With a roll of the dice, "Metascape" provides superior space opera thrills.
|
Science Fiction Age, May 1994 |
|
July 1994
|
10 |
Review
|
Mars Plus
|
Science Fiction Age, July 1994 |
|
January 1996
|
120 |
Short Fiction
|
Live from the Occupation
|
Asimov's Science Fiction, January 1996 |
|
January 1996
|
62 |
Short Fiction
|
The Politics of Pneumatic Times
|
Science Fiction Age, January 1996 |
|
March 1996
|
14 |
Review
|
Intersections: The Sycamore Hill Anthology
|
Science Fiction Age, March 1996 |
|
May 1996
|
90 |
Essay
|
Experience space battle adventures with a newer, better "Silent Death".
|
Science Fiction Age, May 1996 |
|
September 1996
|
98 |
Essay
|
"Cybergeneration" answers the question of what comes after Cyberpunk.
|
Science Fiction Age, September 1996 |
|
March 1997
|
92 |
Essay
|
Prepare to be assimilated at your PC, because the Borg—and Q—have arrived.
|
Science Fiction Age, March 1997 |
|
July 1997
|
90 |
Essay
|
Christopher Walken and John Hurt bring "Privateer 2: The Darkening" to life.
|
Science Fiction Age, July 1997 |
|
November 1997
|
94 |
Essay
|
Computer gaming grows more three dimensional every day.
|
Science Fiction Age, November 1997 |
|
January 1998
|
88 |
Essay
|
To power the perfect roleplaying game, you first must design the perfect engine
|
Science Fiction Age, January 1998 |
|
March 1998
|
92 |
Essay
|
The year's best SF gaming experience started out as both a top movie and novel.
|
Science Fiction Age, March 1998 |
|
May 1998
|
90 |
Essay
|
If you're looking for a new gaming experience, remember that in the end it's all a matter of time.
|
Science Fiction Age, May 1998 |
|
May 1998
|
60 |
Short Fiction
|
Marooned on the Railroad to Moscow
|
Science Fiction Age, May 1998 |
|
July 1998
|
84 |
Essay
|
Travel through time in search of a "Legacy" you'll want to inherit.
|
Science Fiction Age, July 1998 |
|
August 1998
|
80 |
Essay
|
Xena, WebRPG, D&D,and Dragonlance offer variety for the fantasy-lover.
|
Realms of Fantasy, August 1998 |
|
September 1998
|
90 |
Essay
|
A unique gaming company deciphers "Star Trek: Deep Space Nine".
|
Science Fiction Age, September 1998 |
|
October 1998
|
82 |
Essay
|
Games (Realms of Fantasy, October 1998)
|
Realms of Fantasy, October 1998 |
|
November 1998
|
90 |
Essay
|
SF's great gaming franchises deliver new expansions for cosmic thrills.
|
Science Fiction Age, November 1998 |
|
December 1998
|
90 |
Essay
|
Get Medieval! with the latest and greatest fantasy RPGs, CCGs, and diceless adventures.
|
Realms of Fantasy, December 1998 |
|
January 1999
|
90 |
Essay
|
Games (Science Fiction Age, January 1999)
|
Science Fiction Age, January 1999 |
|
March 1999
|
82 |
Essay
|
With "Shogo's" advanced game engine, the 3-D shooter shoots to new heights.
|
Science Fiction Age, March 1999 |
|
May 1999
|
94 |
Essay
|
"The X-Files" meets H. P. Lovecraft when the reviewer goes "Delta Green" with envy.
|
Science Fiction Age, May 1999 |
|
July 1999
|
82 |
Essay
|
Even people who hate video games love "Half-Life", a unique first-person shooter.
|
Science Fiction Age, July 1999 |
|
September 1999
|
82 |
Essay
|
SF's finest gaming franchises build themselves bigger and better battlefields.
|
Science Fiction Age, September 1999 |
|
October 1999
|
74 |
Essay
|
From Game Master Etiquette to Furry Pirates—There's an RPG Out There for You
|
Realms of Fantasy, October 1999 |
|
November 1999
|
74 |
Essay
|
Games (Science Fiction Age, November 1999)
|
Science Fiction Age, November 1999 |
|
December 1999
|
82 |
Essay
|
Demons, Vampires, and Shaolin Monks— These Games have Something for Everyone
|
Realms of Fantasy, December 1999 |
|
January 2000
|
82 |
Essay
|
Games (Science Fiction Age, January 2000)
|
Science Fiction Age, January 2000 |
|
February 2000
|
74 |
Essay
|
It's a beautiful day kids— now go play in the dungeon
|
Realms of Fantasy, February 2000 |
|
March 2000
|
74 |
Essay
|
Monster hunters face their most dangerous foe of all—big government.
|
Science Fiction Age, March 2000 |
|
April 2000
|
66 |
Essay
|
War! What is it good for? Lots of cool games.
|
Realms of Fantasy, April 2000 |
|
May 2000
|
76 |
Essay
|
Activision starts off a decade of "Star Trek" with a solid success story.
|
Science Fiction Age, May 2000 |
|
June 2000
|
74 |
Essay
|
We're not in Kansas anymore: Wizards and clans and pirates, oh my!
|
Realms of Fantasy, June 2000 |
|
August 2000
|
74 |
Essay
|
The Nameless One Awakes, Cthulu Calls Back, and Magic Goes Post-Modern.
|
Realms of Fantasy, August 2000 |
|
April 2001
|
72 |
Essay
|
Games (Realms of Fantasy, April 2001)
|
Realms of Fantasy, April 2001 |
|
June 2001
|
74 |
Essay
|
Games (Realms of Fantasy, June 2001)
|
Realms of Fantasy, June 2001 |
|
August 2001
|
84 |
Essay
|
Games (Realms of Fantasy, August 2001)
|
Realms of Fantasy, August 2001 |
|
December 2001
|
86 |
Essay
|
Games (Realms of Fantasy, December 2001)
|
Realms of Fantasy, December 2001 |
|
December 2001
|
58 |
Short Fiction
|
The Innocent and the Piper
|
Realms of Fantasy, December 2001 |
|
February 2002
|
86 |
Essay
|
Games (Realms of Fantasy, February 2002)
|
Realms of Fantasy, February 2002 |
|
October 2003
|
108 |
Essay
|
Games (Realms of Fantasy, October 2003)
|
Realms of Fantasy, October 2003 |
|
February 2005
|
86 |
Essay
|
Fable Brings a New Level of RPG Realism to Your Video Screen
|
Realms of Fantasy, February 2005 |
|
February 2005
|
86 |
Essay
|
Review of board game: Settlers of Catan
|
Realms of Fantasy, February 2005 |
|
February 2005
|
88 |
Essay
|
Review of online RPG: Star Wars Battlefront
|
Realms of Fantasy, February 2005 |
|
February 2005
|
88 |
Essay
|
Review of RPG: Eberron
|
Realms of Fantasy, February 2005 |
|
February 2005
|
88 |
Essay
|
Review of video game: Blood Will Tell
|
Realms of Fantasy, February 2005 |
|
February 2005
|
86 |
Essay
|
Review of video game: Fable
|
Realms of Fantasy, February 2005 |
|
February 2005
|
89 |
Essay
|
Review of video game: Gungrave: Overdrive
|
Realms of Fantasy, February 2005 |
|
April 2005
|
76 |
Essay
|
Games (Realms of Fantasy, April 2005)
|
Realms of Fantasy, April 2005 |
|
February 2008
|
82 |
Essay
|
Games (Realms of Fantasy, February 2008)
|
Realms of Fantasy, February 2008 |
|
February 2008
|
82 |
Essay
|
Review of Game: BioShock
|
Realms of Fantasy, February 2008 |
|
February 2008
|
84 |
Essay
|
Review of Game: Blue Dragon
|
Realms of Fantasy, February 2008 |
|
February 2008
|
88 |
Essay
|
Review of Game: D&D Icons: Legend of Drizzt Scenario Pack
|
Realms of Fantasy, February 2008 |
|
February 2008
|
88 |
Essay
|
Review of Game: Fury
|
Realms of Fantasy, February 2008 |
|
February 2008
|
86 |
Essay
|
Review of Game: Halo 3
|
Realms of Fantasy, February 2008 |
|
February 2008
|
86 |
Essay
|
Review of Game: Primetime Adventures
|
Realms of Fantasy, February 2008 |
|
February 2008
|
84 |
Essay
|
Review of Game: Two Worlds
|
Realms of Fantasy, February 2008 |